01
Context
Spacey is a project from the Prototyping Hackathon, focused on a single question: what do we do with all the empty spaces in Munich? The idea grew out of real places we kept walking past, like the emptied-out Karstadt at Stachus on Karlsplatz, alongside shuttered shops, unused lots and idle rooms sitting dead in the middle of the city. Working in a small team of two to three, I contributed across the whole project, from the idea to the UX to the Figma prototype. From the start we wanted Spacey to be a universal solution, open to everyone and not just a young crowd, and the whole concept was built in two days, so the real subject was as much the way we worked as the idea itself.
02
Problem
A hackathon is a constraint, not a brief. The challenge was to brainstorm and deliver fast, to stop planning and get into doing. With two days on the clock we had to move from a blank canvas to a working prototype without getting stuck polishing or over-thinking it.
03
Solution
We answered the constraint with a tight prototyping loop in Figma and a social, two-sided idea. Owners list the empty spaces they have, people who need somewhere to set up browse and book them, and the app even surfaces ideas for what a given space could become. Spacey is also about people: you create an account, join or start clubs, and invite each other to events held in real spaces. We diverged on ideas, converged fast, and built a clickable prototype of the full flow. Speed was the point, the value was in committing to decisions and shipping something testable within the two days.